GT GeoSurf non-interactively generates triangulated surfaces with
naturally shaped geometries. It inputs a coarse textual description of
geometrical and geological features and then randomly produces flat
ground reliefs as well as mountain ranges. The output can be in VRML-,
GOCAD- and GeoToolKit format. GT GeoSurf needs GeoToolKit and ObjectStore
to run.
GT GeoSurf is part of a diploma thesis in progress. Therefore currently
it is used only indoors and cannot be distributed freely.
Motivation
In the development process of geometrical algorithms and data structures,
test data are needed that closely reflect the type of data which the
software is likely to encounter. This is true especially for methods that
operate on triangulated surfaces. Applied in geo-scientific systems,
these surfaces will be geological strata or faults most of the time. Thus
a rich amount of heterogenous sample meshes is desirable.
Unfortunately, a sample set like this is hard to obtain. There are two
conventional ways to collect sample surfaces with geological features:
First, you can ask other teams researching on meshing to share their
data. This has two disadvantages: often the underlying project is related
to a particular region where all the data come from. The SFB 350 project,
for example, gathers its geological data exclusively from the Lower Rhine
Basin. Along with project-specific restrictions (e.g. mesh density),
which usually hold for all data, this gives a very homogenous test set.
Moreover, these data often have a political and/or economical value for
the company or nation who gathered them. Thus mostly you will not get
your hands on these samples.
Second, you can try to model your own ground reliefs interactively by a
CAD system capable of 3D surface meshing, e.g. GOCAD or ac3d. Again, this
approach has fatal drawbacks: there is always a mesh size that stalls
the CAD system already for computing a simple rotation. But even for
moderate meshes the interactive modelling wastes a lot of time if the
result shall look natural.
Thus we had to invent a non-interactive tool that creates triangulated
surfaces with geological features and arbitrary size.